Hybrid Player Controller
Get the asset HERE
Key Features
- First and third person camera modes with configurable positions
- Camera field of view and sensitivity fields.
- State based movement with many player states.
- Easy to add more states!
- Traversal abilities such as ledge climbing, wall running, vaulting, swing bars and grappling.
- Ground and wall detection for uneven ground, slopes, steep slopes, steps, and vault logic.
- Abilities can be locked and unlocked in-engine on the player's PlayerUtils component and unlocked during play with the UnlockStateTrigger component.
- Smooth interaction with moving platforms.
- Uses new input system.
- Checkpoint and death-zone handling provided.
- Animator with parameters set up and ready for your implementation
Player Movement
Basics
- Walking
- Sprinting
- Jumping
- Crouching
Advanced
- Ground slide
- Slip down steep slopes
- Ledge Grabbing and climbing
- Vault over short walls
- Mantle up tall walls
- Vault-jumping off of walls
- Bar swinging
- Wall-running
- Grappling
- Diving
Status | Released |
Platforms | HTML5 |
Author | Parker Stearns |
Made with | Unity |
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